Mod: SAR-Craftsman Revision V 1.7
Description: Expands the craftsman ability, granting it two new citizen specialisations and two buildings.
Notes: Crafter's Park and Materials Research Institute replace the Industrial Center and the Capital Mainframe. Artisan upgrades from worker, merchant from entertainer
- Author: Sarellion
- Make sure you have the Mods option enabled in the options menu.
Change Log:
- V1.7
- Made compatible with the new patch.
- V1.6
- Fixed a wrong entry in the Material Research Institute.
- V1.6
- Adjusted specialization bonuses. Lowered artisan manufacturing slightly. Lowered merchant influence bonus.
- V1.5
- Changed Artisan to flat manufacturing bonus.
- V1.4
- Changed specializations to provide percentage bonuses as the main game switched to percentages for all citizens.
- V1.3
- Changed artisans to generate a flat amount of income and not a percentage.
- V1.2
- Fixed an issue with the merchant not appearing.
- V1.1
- Fixed an issue with the pollution from crafter's park
- V1.0
- Initial release