Mod: SAR-Craftsman Revision V 1.7

Description: Expands the craftsman ability, granting it two new citizen specialisations and two buildings.

Notes: Crafter's Park and Materials Research Institute replace the Industrial Center and the Capital Mainframe. Artisan upgrades from worker, merchant from entertainer

Change Log:

V1.7
Made compatible with the new patch.
V1.6
Fixed a wrong entry in the Material Research Institute.
V1.6
Adjusted specialization bonuses. Lowered artisan manufacturing slightly. Lowered merchant influence bonus.
V1.5
Changed Artisan to flat manufacturing bonus.
V1.4
Changed specializations to provide percentage bonuses as the main game switched to percentages for all citizens.
V1.3
Changed artisans to generate a flat amount of income and not a percentage.
V1.2
Fixed an issue with the merchant not appearing.
V1.1
Fixed an issue with the pollution from crafter's park
V1.0
Initial release